AndoSim
AndoSim brought a published contact-simulation method into Blender, with a C++ solver, Python bindings and controls for cloth and shell experiments.
Source code9 entries
AndoSim brought a published contact-simulation method into Blender, with a C++ solver, Python bindings and controls for cloth and shell experiments.
Source codeI explored how generated geometry and shader inputs meet in a real-time renderer, building the coursework shapes and working through lighting and texture techniques.
Source codeThis Blender add-on reads floor-plan data and creates the corresponding geometry, keeping the import step close to the modelling tools used to work on the result.
Source codeI worked on a C++ path tracer as part of university graphics coursework, exploring how sampling and scene materials showed up in the rendered image.
This graphics assignment explored flocking through individual movement rules, with boids moving through a shared space and responding to neighbours and obstacles.
Source codeI made a birthday gallery for my dad, arranging photographs inside a small 3D space that you can move through in the browser.
A small Blender asset for generating a bookshelf through geometry nodes, keeping the construction in the node graph so the shape can be adjusted without rebuilding it by hand.
Source codeThis takes the vertices and edges of an OBJ file and finds their minimum spanning tree, turning a connected mesh graph into a much sparser structure.
Source codeI made a small L-system editor that turns rewriting rules into branching structures, with an OBJ export so the result can move from JavaFX into Blender.
Source code