Geometry and Shader Study
I explored how generated geometry and shader inputs meet in a real-time renderer, building the coursework shapes and working through lighting and texture techniques.
Source code2 entries
I explored how generated geometry and shader inputs meet in a real-time renderer, building the coursework shapes and working through lighting and texture techniques.
Source codeI worked on a C++ path tracer as part of university graphics coursework, exploring how sampling and scene materials showed up in the rendered image.