AndoSim
AndoSim brought a published contact-simulation method into Blender, with a C++ solver, Python bindings and controls for cloth and shell experiments.
Source code5 entries
AndoSim brought a published contact-simulation method into Blender, with a C++ solver, Python bindings and controls for cloth and shell experiments.
Source codeI made a small C++ piano visualiser where selecting keys changes both the sound being synthesised and the waveform shown beside the keyboard.
Source codeI explored how generated geometry and shader inputs meet in a real-time renderer, building the coursework shapes and working through lighting and texture techniques.
Source codeI worked on a C++ path tracer as part of university graphics coursework, exploring how sampling and scene materials showed up in the rendered image.
This graphics assignment explored flocking through individual movement rules, with boids moving through a shared space and responding to neighbours and obstacles.
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