AndoSim
AndoSim brought a published contact-simulation method into Blender, with a C++ solver, Python bindings and controls for cloth and shell experiments.
Source code5 entries
AndoSim brought a published contact-simulation method into Blender, with a C++ solver, Python bindings and controls for cloth and shell experiments.
Source codeThis Blender add-on reads floor-plan data and creates the corresponding geometry, keeping the import step close to the modelling tools used to work on the result.
Source codeA small Blender asset for generating a bookshelf through geometry nodes, keeping the construction in the node graph so the shape can be adjusted without rebuilding it by hand.
Source codeThis takes the vertices and edges of an OBJ file and finds their minimum spanning tree, turning a connected mesh graph into a much sparser structure.
Source codeI made a small L-system editor that turns rewriting rules into branching structures, with an OBJ export so the result can move from JavaFX into Blender.
Source code