[Work & Writing](/work)

# C++

5 entries

## 2025

- [View case study](/work/ando-sim)

  ### [AndoSim](/work/ando-sim)

  AndoSim brought a published contact-simulation method into Blender, with a C++ solver, Python bindings and controls for cloth and shell experiments.

  - Blender
  - C++
  - Graphics
  - Simulation

  [Source code](https://github.com/Slaymish/AndoSim)

- [View case study](/work/piano-waveform-visualiser)

  ### [Piano Waveform Visualiser](/work/piano-waveform-visualiser)

  I made a small C++ piano visualiser where selecting keys changes both the sound being synthesised and the waveform shown beside the keyboard.

  - Audio
  - C++
  - Music

  [Source code](https://github.com/Slaymish/PianoVisualiser)

## 2024

- [View case study](/work/geometry-shader-study)

  ### [Geometry and Shader Study](/work/geometry-shader-study)

  I explored how generated geometry and shader inputs meet in a real-time renderer, building the coursework shapes and working through lighting and texture techniques.

  - C++
  - Graphics
  - Rendering

  [Source code](https://github.com/Slaymish/CGRA350-Assignment-1)

- [View case study](/work/path-tracing-study)

  ### [Path Tracing Study](/work/path-tracing-study)

  I worked on a C++ path tracer as part of university graphics coursework, exploring how sampling and scene materials showed up in the rendered image.

  - C++
  - Graphics
  - Rendering

- [View case study](/work/boids-simulation)

  ### [Boids Simulation](/work/boids-simulation)

  This graphics assignment explored flocking through individual movement rules, with boids moving through a shared space and responding to neighbours and obstacles.

  - C++
  - Graphics
  - Simulation

  [Source code](https://github.com/Slaymish/CGRA354_Framework_A3)
